Iliad User Documentation
Welcome
Release Notes
Version 0.8
Version 0.7
Version 0.6
Version 0.5
Version 0.4
Version 0.3
Version 0.2
Version 0.1
Installation
User guide
Opening ILIAD
Editing a Texture 2D
Editing a Flipbook
Editing a Static Mesh Texture
Interface and Panels
Viewport
Brush Selector
Top Bar
Color Sliders And Color Selector
Stroke Options
Mesh Selector
Tools
Layer stack
Texture Details
Editor Settings | Preferences
ILIAD Painter Editor
ILIAD Stylus Input
ILIAD Flipbook Editor
ILIAD Texture2D Editor
Keyboard Shortcuts
Customise
Odyssey Brushes
Create an Odyssey Brush
Blueprint basics
Nodes
Events
Stamps
Get
Modifiers
Canvas
Input
Block
Stroke
Block
Get Block Info
Adjust Block
Font Block
Making Block and Rectangle
Blend and Fill Block
Color
Break and Make Odyssey Brush Color
Using Unreal Engine Linear Color
Odyssey Brush Color variable
Get Color Info
Other Color nodes
Transform
Flip
Dimension
Other transform
Matrix
Pivot
Alpha and Blending modes
Math conversions
Variables
Overrides
Optimizations
Order of the nodes
Matrices and Macros
Events and Cache (ILIAD 0.5)
Resampling methods
Nearest Neighbour
Bilinear
Bicubic
Area
Anti Aliasing
Parent
Editor Settings | Preferences
ILIAD Painter Editor
To modify ILIAD settings

ILIAD Painter Editor

Here you can change various elements suchs as :

• background and checkers colors in ILIAD viewport.

• 3 main shortcuts to rotate, pan and pick a colors

• the default Odyssey Brush to be loaded when opening ILIAD

Background

Default colors :

After changing colors and the checker size :

Changing the checker might require you close and re-open the texture with ILIAD.

Texture border

Not in used, shall be removed

Brush Default

If you uncollapse this setting, you can see what is ILIAD default brush and, if it's necessary, you can change it.